RiggyTry it

Slot symbol animation for Spine 4.2

A slot symbol is a small rig with a few short animations — an idle loop that keeps the reel alive, a pop when it lands and a win when it pays. Riggy builds them from your layered art and a sentence, and writes plain Spine 4.2 data your engine already plays.

How a symbol is made

Drop the layered PSD: every layer becomes a part, groups tagged [bone] become bones, and the shape of a part comes from its layer mask, not only from its alpha. Then say what should move — “idle breathing, a pop on land, a win with a flash” — and the model rigs and animates it with tools that measure the art rather than guess it.

If your spec already has exact curves, paste them: a Bezier quartet copied from Spine or from your own spec is taken as is, with absolute time and value, the way Spine 4.2 stores it.

A real rig

Symbol pages appear here as real symbols are rigged. Meanwhile, this is a rig Riggy built from layered art and one sentence, playing in the official Spine runtime. More examples.

Crate of dynamite, rigged by Riggy and running in the Spine runtime
dynamite · 11 parts · idle, drop · spine 4.2

Crate of dynamite

A crate of loose things — six sticks, a cord and two flames. The sticks breathe on staggered timings so the pile does not move as one block, and the flames flicker on periods of their own.

  • 1 turn, $0.56
  • 11 parts
  • 2 animations
  • Claude Opus 5
  • Aug 29, 2026

skeleton.jsonskeleton.atlaspage.png

Plain Spine 4.2 files. Playing them in your own product needs a Spine runtime licence from Esoteric Software — what that means.

Animate your own symbol

Drop a layered PSD, say what should move, and get a Spine 4.2 skeleton with animations.

Animate your own PSD