Riggy pricing: pay per turn
No subscription and no seats. You top up a balance, and each turn — one message to the model and the work it does on your rig — is charged by the tokens it used. The price of every turn is shown next to your message in the chat.
What a turn costs
A turn is billed by the tokens it uses, at the rate of the model the project runs on; you pick the model per project. A turn starts only while your balance is above zero.
What real rigs cost, from the files on the examples page:
| Rig | Parts | Animations | Turns | Cost |
|---|---|---|---|---|
| Crate of dynamite | 11 | 2 | 1 | $0.56 |
| Minecart with gold | 5 | 2 | 1 | $0.26 |
Each was one sentence. See them all, with the sentence that built them, on the examples page.
What costs nothing
- Moving, rotating and re-parenting bones with the mouse, and editing a moment of an animation.
- Undo — the button, the shortcut or the word “undo” on its own.
- Uploading a PSD or images, and exporting the Spine files.
- The examples, the Spine JSON validator and the Bezier curve converter, without an account.
Topping up
Your account gets its own deposit address on Ethereum. Send USDT or USDC to it, and the amount is credited 1:1 in US dollars after 12 confirmations. Card payments are not available.
Trying it first
A new account starts with $1.00 on the balance and two example projects — enough for a first rig like the ones above. When it runs out, you can ask for a demo balance from your account; every request is reviewed by hand. An invite link in your account gives you a share of a friend's first deposit; the exact terms are shown next to the link.
The Spine license is separate
Riggy writes Spine 4.2 files. Shipping a game with the Spine Runtimes requires a Spine license from Esoteric Software, whoever made the skeleton — see licensing.