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Motion: animations, moments and the player

How to play an animation, land on one of its moments and reshape the pose there with the mouse — and why the Rig and Motion switch matters.

Animations and the player

A project holds any number of animations; the tabs above the player switch between them. A loop — an idle, a run — ends where it began. A one-shot — a hit, a win burst — plays once and ends in the rest pose.

Rig or Motion: what a drag changes

The switch under the player decides what a drag on the canvas changes, and the line next to it says so in words. In Rig a drag reshapes the rig itself, and every animation follows, because animations are stored as offsets from the rest pose. In Motion a drag reshapes only the animation that is playing, at the moment the player stands on.

This is the one mistake worth knowing about in advance: an adjustment meant for one animation, made in Rig, shifts all of them.

Moments

The marks on the track are moments (keyframes in Spine terms): the points where the pose is set. The marks of the selected bone are bright, the rest of the animation is dimmed.

  • Click a mark to jump exactly to that moment; the player pauses and switches to Motion.
  • [ and ] step to the previous and the next moment.
  • A drag on a moment adjusts it; a drag between two moments makes a new one there. The line under the switch tells you which of the two is about to happen.
  • In a loop, changing one end changes the other, so the seam stays smooth.

What moves in this animation

In Motion a list under the player has a row for every bone and part that moves in the animation. Click a mark in a row to jump there and select its owner. The × on a row removes all motion of that bone or part from this animation — the quick answer to “the head nods, and it should not”.

What to ask the model for

Changes to a whole animation are a sentence, not a drag: “slower”, “half as strong”, “repeat it six times”, “add an event when the foot lands”, “copy idle as idle_fast”.

Try it on your own art

Sign up, drop a PSD or a set of PNGs, and say what should move. In the app, the same answers live under the canvas.

Upload your PSD