Bend: tails, ropes and soft parts that flex
A long or soft part should bend, not rotate as a stiff plate. How to ask for it, how many bones it takes, and how to refine the result by hand.
What a bendable part is
A stiff part rides on one bone and turns as a plate. A bendable part (a weighted mesh in Spine terms) is carried by several bones at once: turn one of them, and the art bends smoothly between it and its neighbours.
It is the right choice for anything long or soft: a tail, a long neck, a tentacle, a ribbon, a rope, hair, a soft body that wobbles.
Asking for it
Make the tail bendable with four bones, then let it sway behind the body
- Two bones are enough for a rope that folds in one place, a tail takes 3–5, a long tentacle 5–6.
- A bend has a limit: at a joint the art narrows as the angle sharpens — to 0.87 of its width at 60 degrees. For a tight curl ask for more bones rather than a sharper fold.
- Eyes, a mouth or a pattern on a soft body must be glued to the same bones. Say “glue the eyes to the body”; left on a bone of their own they slide off as soon as the body bends.
Other ways a part changes shape
- A turn: a flat picture turns as if it had depth, up to 45 degrees — a head turn, a nod.
- A wave: a flag, a ribbon, hair or water ripples while one edge stays put.
- A shape by points: name a point on the picture and where it goes — a blink, a smile, a breath.
A part has one such shape motion per animation: asking for a wave replaces an earlier turn.
The Bend mode and the brush
Once the rig has a bendable part, the switch under the player gets a third position, Bend. Select a bone, and the canvas shows how much it influences each bendable part — brighter means more.
- Drag across the part to add the selected bone’s influence there; ⌥ + drag takes it away.
- 25 · 50 · 100 % set how strong the brush is, S · M · L how wide.
- The chat stays the main way: the model sets the influence for you, and the brush is for the last touches. On a phone the mode shows the influence but does not change it.
Export
A bendable part is standard Spine 4.2 data. Runtimes play it as they play any other, and the Spine editor opens it if an animator wants to refine the influence there.